Custom animations
I used a blend of physics based and timed animations. The system responds to every subtle cursor movement.
Custom animations
I used a blend of physics based and timed animations. The system responds to every subtle cursor movement.
Timed games
You can limit the turn timer in the settings.
Timed games
You can limit the turn timer in the settings.
Themes & localization
The game features three themes and is available in two languages.
Themes & localization
The game features three themes and is available in two languages.
Broad device support
The UI adapts to a wide variety of screen sizes. There is full support for mouse, touch and keyboard. No configuration, everything just works.
Broad device support
The UI adapts to a wide variety of screen sizes. There is full support for mouse, touch and keyboard. No configuration, everything just works.
Multiplayer
Start playing on one device and connect another at any time, without restarting the game.
Multiplayer
Start playing on one device and connect another at any time, without restarting the game.
Handling touch, mouse & keyboard
Animations use abstractions to respond to inputs from different sources.
Handling touch, mouse & keyboard
Animations use abstractions to respond to inputs from different sources.
Simple SVG builder
The hint next to the chip is cropped so they won't overlap. To do this, a CSS clip-path is updated each frame.
Simple SVG builder
The hint next to the chip is cropped so they won't overlap. To do this, a CSS clip-path is updated each frame.
Communication over WebSocket
Starting a multiplayer session creates a lobby. After the opponent joins the server takes over the game and processes each move.
Communication over WebSocket
Starting a multiplayer session creates a lobby. After the opponent joins the server takes over the game and processes each move.
Build-time SVG optimization
Custom SVG icons are optimized using svgo at build time and embedded into the stylesheet.
Build-time SVG optimization
Custom SVG icons are optimized using svgo at build time and embedded into the stylesheet.